& textures › More variation › Increased quality › Shorter loading times › Reduced memory requirements › Freedom for level designers & artists › Requires efficient & scalable handling › Parallel rendering & simulation › Occlusion culling › LOD & distance culling › Mesh & texture streaming › Instancing Gameplay: Characters, Weapons, Vehicles › Environment: Trees, Bushes, Rocks › Man-made: Buildings, Fences, Containers › Effects: Debris, Destruction Effects Objects Lighting Effects Terrain.DX10/DX11 only!Īnd future DICE + EA games › Major advancements in animation, rendering, lighting, destruction, landscapes and streaming › Big focus on creating simple to use & powerful workflows – COOP › Landscape, Urban and In-door environments › PC is lead platform. Johan Andersson, Rendering Architect, DICE.